I just died in a JRPG…. it said “Game Over” and everything! I’d almost forgotten what this was like…
A wise man once said “I have been shot down at the first hurdle.”, these words nicely sum up the situation. Kaim the Immortal sets off on a quest to discover a thousand years past and the secret behind his immortality, but barely makes it over the first mountain range when a giant dragon named Grilgan shows up. Despite Kaim’s best efforts to exploit it’s weakness to fire attacks, Grilgan spams an attack that damages all members of Kaim’s party for over 200 HP, 3 turns in a row, and they all fall down dead. So much for being immortal…
Would you like to continue from the last Checkpoint?
Perhaps this is actually the true nature of his immortality. When I one day die, I will look out for this prompt too.
I’ve been reading a lot of opinion about Lost Odyssey recently. One thing that has repeatedly cropped up is how this game is apparently a step back for the JRPG genre. I assume that the last JRPG any of these reviewers played was Final Fantasy 12. For those of you who don’t know, FF12 dropped turn-based combat in favour of a more real time affair like an MMORPG. For some reason everyone decreed this as revolutionary (Hey guys, ever played the .Hack games? No? oh), and apparently any JRPG that dares use a traditional combat system is some sort of primitive throwback.
For some reason it didn’t occur to them that FF12’s combat system wasn’t really all that great. It didn’t give you enough direct control over your party to play effectively, so all actions had to be automated. You could program the AI of every member of your team, so they would heal if their health dropped below 50%, use antidote if poisoned, regain mana if out of mana, attack leaders target, etc. All you the player was left to do was hold down the analogue stick in the direction of the thing you wanted to die. The game bloody well played itself. Was this really better? Really? Really, really?
Thank Christ that the people at Mistwalker realise that while FF12 was neat, it was sort of a totally different genre to the first 10 Final Fantasy games, and wasn’t really going to become the norm for the genre. Did everyone stop making 2d platform games when Mario 64 came out? (Don’t answer that).
Another thing that seems to burst forth from drooling fingers of reviewers of this game is a phrase along the lines of “JRPG haters will just find more things to complain about here, but fans of the genre will love it.”. Wow man, that’s fucking deep. What awesome logic. People who hate JRPGs will hate this JRPG? Brilliant!
Are people who don’t like these games studiously buying and playing each one, declaring it to be shit, but then saying to themselves, “Maybe the next one will convince me!”. I can only assume so.
Bonus Except from Review of Gran Turismo 5 –
“Driving game haters will not like this driving game, but fans of the genre will be right at home.”